Watch Abhimanyu Dies In A Car Crash () Online Free Movie Streaming
- Title: Abhimanyu Dies In A Car Crash
- Year:
- Duration: unknown
- Rating:
- Genres: Thriller, Mystery, Romance
Summary Abhimanyu Dies In A Car Crash ()
Gitanjali's happiness is short-lived as she loses her husband, Abhimanyu, in a car crash. However, she refuses to accept that he's gone. Has Abhimanyu's spirit stayed behind to warn his lover of impending danger?
Synopsis Abhimanyu Dies In A Car Crash ()
Watch Car Crazy () Online Free Movie Streaming

- Title: Car Crazy
- Year:
- Duration: unknown
- Rating: 6,4
- Genres: Thriller, Documentary, Mystery
Summary Car Crazy ()
Victoria tries to use her charm to finagle a car from her parents. Theresa is vehemently against the idea, but her husband Larry is on the fence. Also, Theresa helps a young woman reconnect with her father that died tragically.
Synopsis Car Crazy ()
Watch Gamer (2009) Online Free Movie Streaming

- Title: Gamer
- Year: 2009
- Duration: 1h 35m
- Rating: 5,8
- Genres: Action, Thriller, Sci-Fi
Summary Gamer (2009)
In a future mind-controlling game, death row convicts are forced to battle in a 'Doom'-type environment. Convict Kable, controlled by Simon, a skilled teenage gamer, must survive thirty sessions in order to be set free.
Ken Castle is extremely rich, popular, and powerful since he invented and started exploiting the virtual online parallel reality games. In these games, people can either pay to be a user or get paid to be an 'actor' in a system of mind-control. In the ultimate version, Slayers, death row convicts act as gladiators in a desperate dim bid for survival, which no one has achieved yet. The champion, John 'Kable' Tillman, is scheduled to die just before he'd gain release, but he persuades his teenage 'handler' to hand over the reins so he can fully use his talents and experience. Kable escapes to freedom, but Castle's men chase him. Kable has to fight his way back to Castle's headquarters to challenge his hidden evil plans.
Synopsis Gamer (2009)
The film begins some years in the future from this exact moment. We see ads everywhere (buildings, walls, bus stops, e.t.c) for the hit game Slayers, and how the star character Kable (Gerard Butler) has four battles left before he earns his freedom. We are then shown a battle in progress: a massive shootout inside a factory. Everyone in the game is controlled by players elsewhere. Characters get points for each kill and for saving a teammate. Some characters are shown to be doing menial tasks in the battlefield, seemingly unaware of all the violence around them. 17-year-old Simon (Logan Lerman) plays/controls Kable and leads him around the factory. After slaughtering most everyone in his way, Kable gets blasted outside of the factory. Kable manages to run to the safe point to win the battle. Afterward, the surviving characters are transported elsewhere. The other characters congratulate Kable on winning, since he now only has three battles left until freedom. Some of the other characters don't believe that anyone will be released from the game.The producer (Michael Weston) and Chief of Staff, Bob, (John de Lancie) for the Gina Parker Smith Show discuss their next guest for the show - genius recluse Ken Castle, the creator of Slayers. On the show, Gina (Kyra Sedgwick) talks about the achievements of Ken Castle (Michael C. Hall). He first created a game called Society, which is basically a Sims game but instead of controlling a fake character, the players control a real person and can make them do whatever they want. You can pay to control someone else, or you can get paid to be controlled. Society quickly became extremely popular and profitable, making Castle the richest person in the universe. Nine months ago Castle created Slayers, a controversial game which is supported by the federal government. Castle defends Slayers by stating that each character in the game, though they are real people, are all death row inmates who chose to sign up for the game instead of doing their prison sentence. If a convict can stay alive for thirty battles, they will be set free (though no one has ever survived that long). Some convicts are sent into battlefields with pre-engineered actions to do, and will be set free if they survive just one battle, but are unable to defend themselves (which makes their death rate extremely high). Also, the games are all televised on pay-per-view. Everyone in Slayers and Society has had nano-cells implanted into their brains, which makes it possible for them to be controlled by someone else. They can only be controlled in the perimeter of the game (meaning after the game is over, they get their control back).
After the show is over, the signal is hacked into by Humanz, a resistance group. The Humanz Brother (Ludacris) condemns Castle and states that eventually we will all be his slaves if we continue down this road. Castle gets a kick out of it and has his men try to locate where the signal came from. In prison, a convict beats a guard to death and tries to escape but in the end, he fails. Kable sits by himself and thinks about his family. Freek (John Leguizamo) sits next to Kable. He talks about how Kable spooks everyone else when he sits by himself and is constantly thinking. He can't believe that Kable only has three battles left. Freek asks him why he's in prison. Kable has a quick flashback of a man bleeding in a room. Later on, while sitting in his cell, someone opens the slot of the door and hands Kable a picture of his wife and child. The female voice on the other side knows that his family is the only thing he fights for. She makes Kable sign an autograph for her son, David, and then takes a blood sample from his hand as proof of authenticity to increase the value of the autograph.
Elsewhere, we see Kable's wife Angie (Amber Valletta) going to work as a character in Society. Practically all the game characters are dressed in ridiculous and skimpy costumes. Angie is controlled by an obese man named Gorge (Ramsey Moore). Gorge makes Angie talk to a male character who is wearing a pig nose. The male character licks and gropes Angie while her attention is to a banner across the street for Kable. Suddenly, Society is hacked into by Humanz who continue to condemn Castle. Castle watches a news report about how the hacking shut down the game for a little while and will cost him billions of dollars. Castle shrugs it off, since the money is just chump change to him. Elsewhere, the convicts for Slayers are being transported to the next battlefield. Sandra (Zoƫ Bell) introduces herself to Kable. The guards don't allow the convicts to talk, and so Sandra is beaten. The convicts run out to the battlefield (a city in ruins) armed with machine guns and bullet proof vests. The game begins and the guns are turned on. A massive shootout ensues with people being blown up, shot to death, set on fire, hit by trucks, etc. Kable sees a female convict pre-engineered to walk in the street as the battle goes on and trucks are driving all over the place. Simon has Kable save the convict from being run over, but she just winds up getting hit by another truck. Sandra saves Kable from being killed, but has her head blown off moments later. Simon has Kable fight through the brutality and win the battle. People all around the world cheer Kable's victory.
During transport, one of the surviving convicts freaks out, wanting to get out. He wonders who exactly is controlling them during the battles. We see that Simon is a spoiled rich kid with the latest technology at his fingertips. Simon makes himself a sandwich and buys an ammo upgrade for Kable with all the points he won from the game. Simon talks with a variety of girls via instant message. A pair of twins flash their breasts to him and offer money in exchange for playing Kable. Simon refuses. His feed is hacked by Humanz, who show Simon footage of Kable shooting a man in the head in a room. A voice tells Simon that if he wants to talk to Kable, they can show him how. Meanwhile, Castle readies to introduce Hackman (Terry Crews) to Slayers. Castle of course has no intention of releasing Kable if he wins two more battles, and so he's purposefully placing Hackman in the game to eliminate Kable. No one will be controlling Hackman, allowing him free reign. A convict, fed up with being controlled, tries to rip the nano-cells form his brain but dies in the process. Freek sees Hackman and tells Kable that he killed a group of people but turned himself in to get in prison. Kable is brought outside for target practice with his upgraded ammo. Kable talks to a guard about being controlled. He doesn't like it, since there's a delay with each control from the player to the character. Later on, Hackman confronts Kable in the locker room with bloody hands. Hackman just killed someone and promises to kill Kable and his family.
For the next battle, Kable suddenly hears Simon talking to him in his head. It's supposed to be impossible for gamers to talk to cons. Simon has fun talking to Kable while the battle ensues. Explosions sound off and motorcyclists race through the battlefield. Kable sees that Freek has been pre-engineered to sweep the ground. Freek winds up being caught in the crossfire and is shot to death. Simon remains desensitized and indifferent towards everyone dying, even though Kable reminds him that they're all real people. Simon has Kable search an abandoned parking garage. Kable exits and wants to go further, but Simon warns him that they're near the perimeter of the game. A rocket is fired at Kable to make him back away from the perimeter. Hackman pops up and attacks Kable. He's about to shoot Kable, but the game runs out of time and the gun shuts down. As the guards take Hackman away, Kable tells Simon that if he wants to win, he needs to turn him loose.
Angie tries to apply to get her daughter back, but the caseworker (Sam Witwer) laughs in her face. With Kable being a convicted murderer and Angie working in Society, he asks if their daughter would really be better off with them. She says yes, but he pretty much denies her application, since the daughter has been relocated to a wealthy family. While Simon buys Kable upgraded armor, his feed is hacked into by Humanz. The Humanz Brother urges Simon to listen to Kable and set him loose. He knows that Castle will not allow Kable to survive. Simon knows that if he were to let Kable control himself, it would be cheating. However, Brother is able to convince Simon to help Kable. In his cell, Kable is approached by the same woman who took his autograph/blood. She tells him that Simon will grant him control of himself, and that he needs to escape his final battle if he ever wants to see his family again. Kable tells the voice that he needs to be drunk.
While suiting up for his final battle, Kable finds a bottle of vodka in his vest. He downs the entire bottle before running outside with the other convicts. Kable, drunk, stumbles around the battlefield while Simon unhappily watches. He tells Kable to pull himself together if he wants to survive. Kable goes to the parking garage and forces himself to vomit in an ethanol gas tank of a truck. He then pisses in the tank and is able to start the truck. Before he can drive away, Hackman hangs onto the side of the truck. Kable beats Hackman and makes him crash into a pillar. Kable is pursued by guards in trucks. He manages to kill them and cause them to crash into each other. Kable crashes through the perimeter and runs from the truck just before a rocket is fired at him, blasting him away. The broadcast of the game stops and everyone assumes that Kable is dead. Gina doesn't believe it though and knows that Kable will try to reach Angie. While Angie is controlled by Gorge in Society, Kable goes to her apartment looking for her. Trace (Alison Lohman), a member of Humanz, approaches Kable and reveals herself to be the woman he talked to in prison. She has Kable get on her motorcycle and they drive off to the Humanz headquarters.
Kable asks why they took a blood sample from him. They used his blood to crack his specific nano-code, which allowed Simon to talk to him (and for the Humanz to eavesdrop into their conversation). They know that Castle is afraid of Kable being free, and so they helped him escape. They want Kable to help them bring Castle down before he makes everyone his slave, but Kable isn't interested. Brother mentions that they know where Angie is. Gina has already located her and follows her in Society. Gorge makes Angie go to a bar where she meets the extremely horny Rick Rape (Milo Ventimiglia), who is a previously banned character. They go to a hotel, where he can't keep his hands off her. When they get to their room, Gorge has Angie bend down so that she can have sex with Rick. Angie clearly doesn't want to do it, but has no choice. Before Rick can violate her, Kable shows up and breaks Rick's back, killing him. Kable orders Gorge to let go of his control, but he can't and continues to talk through Angie. Kable goes to the elevator to leave with her when Hackman shows up. He shoots Kable in the chest, blasting him into the other room where characters are engaged in all kinds of S&M. Hackman takes Angie and gets in the elevator.
Kable, still wearing his body armor, gets up and races downstairs. Two Society characters get in the elevator and make out. Gorge tells Hackman to kill the other characters, which he happily does. Gorge gets off on the violence while Angie is afraid. When the elevator opens, Kable grabs Hackman and fights him. He winds up grabbing a gun and blows off Hackman's foot. Castle's guards show up and engage Kable in a shootout. Kable asks Gorge where to go, and he has Angie lead him to a rave filled with Society characters. The guards follow and get in another shootout with Kable. A couple of Society characters are killed in the crossfire. They run outside, where Gina pulls up in her van. She tells Kable that she'll help him, and so they get in. Meanwhile, Simon is interrogated by Agent Keith (Keith David). Keith tells Simon that the authorities are going through his computer and all his files. He wants Simon to tell him how Kable managed to escape from Slayers.
Gina drives to the Humanz headquarters, where they help Angie. They can't take the nano-cells out of her, since they are fully integrated in her brain. However, they inject her with something that will help stop her from being controlled. Brother tells Kable that Castle first tested the nanotechnology on two military subjects Kable and Scotch (Johnny Whitworth). Some weeks later Scotch was dead, Kable was in prison, and the project was shut down. The same technology was seen again later on when Castle came out with Society. Brother wants to know what happened during the project, since Castle wanted everything associated with it buried. Castle's goons go to Gorge's apartment claiming to be tech support. Meanwhile, the Humanz examine Kable's memories. During the project, Kable entered a room with Scotch. Kable pulled out a gun and aimed it at Scotch. Kable tried to control himself but couldn't. Castle, manipulating Kable, made him kill Scotch. Angie wakes up and reunites with Kable. She tells him that she tried to stop the government from taking their girl but failed. Trace tells them that the Humanz found out that Castle adopted their daughter.
Kable, full of rage, leaves to get his daughter back. Gina runs after him, but he tells her to leave him alone. Gina sees Castle's henchmen arriving and infiltrating the Humanz headquarters. Simon is released from custody after questioning. He goes back home and finds a bombardment of hate mail. Castle knows that Kable will come to him. Kable enters Castle's mansion and sees his daughter sitting in a room. He runs over to her but can't enter the room. It turns out to be a simulation projected on a screen. Castle tells Kable that it's his latest invention. Kable finds Castle controlling several other people and doing an elaborate song/dance number. Kable fights and kills all the henchmen. Kable gets his hands on Castle, but he threatens his daughter. He reveals that he located the Humanz headquarters and slaughtered everyone. He also reveals that he implanted the nano-cells into his own brain years ago. While everyone else is set to receive, his are set to transmit. He can control anyone by thought alone. His plan is to control everyone in the world and make them do whatever he wants.
Castle leads Kable to a basketball court, where Hackman is shooting hoops with his new foot. Castle controls Hackman and makes him attack Kable with a knife. Kable brutally beats him (including breaking his arm) and snaps his neck twice to kill him. Kable grabs the knife and tries to use it on Castle, but he controls Kable to stop. Meanwhile, we see that Trace survived the Humanz slaughter. She and Gina broadcast Kable's nano-code to the world, giving a live feed of what he sees. Castle makes Kable slice his leg with the knife. He then takes off his shirt and beats Kable while the world watches. Castle has his goons bring in Angie and her daughter. Castle controls Kable and tries to have him kill his daughter with the knife. Kable suddenly slams the knife into the floor, picks it up, and tries to use it on Castle. Simon has regained control of Kable's body. As they fight for control over the knife, Castle boasts "I think it, you do it!". Kable tells him to think about getting stabbed in the gut. Since Castle thinks about it, Kable is able to stab Castle and kill him. The world cheers Castle's demise. Kable has Castle's technicians turn off the nano-cells, making them free.
The film ends with Kable, Angie, and their daughter driving off into the unknown, but free.
Watch The Imitation Game (2014) Online Free Movie Download

- Title: The Imitation Game
- Year: 2014
- Duration: 1h 54m
- Rating: 8
- Genres: Thriller, Drama, Biography
Summary The Imitation Game (2014)
During World War II, the English mathematical genius Alan Turing tries to crack the German Enigma code with help from fellow mathematicians.
Based on the real life story of legendary cryptanalyst Alan Turing, the film portrays the nail-biting race against time by Turing and his brilliant team of code-breakers at Britain's top-secret Government Code and Cypher School at Bletchley Park, during the darkest days of World War II.
Out in the world, one who is compelled to create is considered abnormal. Society is hard on the non-conformist. A creator may solve impossible puzzles with his brain or write symphony; he turns nothing into something. Success in his endeavor may result in the masses of society clustering at the median to call him "genius." But, beware: this means they can neither understand the achievement nor hope to equal the mind who made it. The same masses who eagerly accept his gifts with the one hand will turn around and push him into a snake pit with the other. Such is the cautionary tale of Alan Mathison Turing, master of the puzzle and father of the modern computer.
In 1939, newly created British intelligence agency MI6 recruits Cambridge mathematics alumnus Alan Turing to crack Nazi codes, including Enigma -- which cryptanalysts had thought unbreakable. Turing's team, including Joan Clarke, analyze Enigma messages while he builds a machine to decipher them. Turing and team finally succeed and become unsung heroes, but in 1952, their quiet genius leader encounters disgrace when authorities drive him to his death for being gay.
Synopsis The Imitation Game (2014)
BASED ON A TRUE STORY.We hear Alan Turing say, "Are you paying attention? Good. If you're not listening carefully, you will miss things. Important things. I will not pause, I will not repeat myself, and you will not interrupt me. You think that because you're sitting where you are, and I am sitting where I am, that you are in control of what is about to happen. You are mistaken. I am in control, because I know things that you do not know. What I need from you now is a commitment. You will listen closely and you will not judge me until I am finished. If you cannot commit to this, then please leave the room, but if you choose to stay, remember that you chose to be here. What happens from this moment forward is not my responsibility. It's yours. Pay attention."
It is 1951, Manchester, England. Secret Intelligence Service (MI6) Headquarters intercepts a message that Alan Turing has been robbed at his place. Alan, now known as a professor at Cambridge, is visited by the police inquiring about his burglary. They find him in his home, but he is dismissive towards them. They find him an insufferable person, raising suspicions that he is hiding something.
In a flashback to September 1939 in London, war has been declared with 800,000 children evacuated from their homes. On the train, 27-year-old Alan Turing admires a kid doing crossword puzzles. He arrives at Bletchley Park, guarded by Royal Naval officers. He waits in the office of Commander Denniston. When the Commander arrives, Alan is cold and seems to lack humour. The Commander asks why Alan wants to work for the government; he replies he doesn't. He mentions that he's not very political, and the Commander says it may be the shortest job interview ever. Alan mentions he doesn't speak German but tells the Commander that he's one of the best mathematicians in the world. He considers German codes to be like puzzles, which he enjoys solving. The Commander calls for Alan to be removed by his secretary, so Alan mentions "Enigma," revealing he knows about the top secret program he's being considered for. Alan explains that Enigma is the greatest encryption device in history and, if the Allies can crack the code, it will end the war. The Commander says everyone thinks Enigma is unbreakable; Alan says to let him try and they'll know for sure.
Alan is welcomed to Enigma alongside five others including Peter Hilton, John Cairncross, Hugh Alexander, Keith Furman and Charles Richards. They've got their hands on an actual Enigma machine smuggled out of Berlin but they don't know the machine's settings to decode messages. Every night at midnight, the Germans refresh the settings. Intercepting the first message every morning at 6 A.M., the code-breakers only have eighteen hours each day to crack their code before it changes and they must start from scratch. Hugh, a chess champion, is able to calculate that this means there are 159 million million million possibilities every day. Alan is reluctant to work as a team; Stewart Menzies, the Chief of MI6, tells them four men have died in the last few minutes because the code remains uncracked and orders them to begin.
Alan says all the messages are floating in the air for anyone to grab; the problem is that they are encrypted and there are 159,000,000,000,000,000,000 possibilities. It will take twenty million years to try everything.
The team wants to take a lunch break but when they invite Alan, his social awkwardness is cold and off-putting, so they go on without him. Alan continues his work alone, building blueprints for a machine.
In 1951, Robert Nock, the detective from before, finds out that Alan's records are classified. He doesn't know why a math professor would have classified records and becomes suspicious. He uses a typewriter to falsify a document, allowing him to secure Alan's service records.
Returning to 1939, Alan complains to Commander Denniston that Hugh Alexander has denied funding for the parts he needs to build a machine. The commander tells him the other code-breakers do not get along with him and he should take up the complaint with someone else. Alan suggests firing them all and using the funds for his machine. He says he only needs 100,000 pounds and that only a machine can defeat another machine. Alan asks who the Commander's commanding officer is; he is told Winston Churchill. Alan sends a letter to the Prime Minister via Stewart Menzies. Churchill puts Alan in charge, overriding Hugh's authority. Alan immediately fires two of his teammates, Keith and Charles, calling them mediocre linguists and poor code-breakers. He is asked sarcastically if he was popular at school.
Flashback to young Alan: as a schoolboy he was picked on for having a form of OCD, keeping the carrots and peas separate during lunch. His classmates pour food on him and bury him under the floorboards. He tells us: "Do you know why people like violence? It is because it feels good. Humans find violence deeply satisfying, but remove the satisfaction and the act becomes hollow." When Alan is able to remain calm under the floorboards, the other kids leave him alone. He is rescued by fellow student Christopher Morcom. Christopher says they beat Alan up because he's different. Alan says he's an odd duck. Christopher tells him, "Sometimes it's the very people who no one imagines anything of who do the things no one can imagine."
Return to 1939. Now short on staff, the team decides to find new members by placing a difficult crossword puzzle in newspapers to be mailed in upon completion; anyone who can solve it is a good candidate. The war rages on, with many hiding out in bomb shelters. The handful that managed to solve the puzzle are gathered together to take a test. One young woman, Joan Clarke, shows up late because her bus had a flat tire. They think she is in the wrong room and remain skeptical as she tells them that she has solved the crossword puzzle. Alan tells her to take a seat. He tasks the room to solve a very difficult puzzle in six minutes that took Alan himself eight minutes. Surprising them all, Joan solves it in five and a half.
Joan and one other man are kept afterwards and told that they are not allowed to share what they are about to be told or they'll be executed for high treason. They are ordered to lie to everyone they know about what they are going to be doing. Joan asks what he is referring to. She is told she will be helping to break an unbreakable Nazi code and win the war.
Back in school days: young Alan bonds with Christopher, who shares with him a book on codes and ciphers. The awkward Alan compares cryptic messages with how people talk, saying one thing while hiding true intentions beneath their words (which he doesn't know how to decipher).
It is now several months later in 1940, Bletchley Park. The supercomputer is being hooked up in a secret hut. Alan is concerned when Joan does not show up. He goes to her home and tries to convince her parents that she's very necessary at the radio factory (official cover for their true purpose) that wants to employ her. Joan comes home and talks to Alan in private, although her parents are listening in. Joan explains that it is indecorous for her to be working and living among men (according to her parents); Alan loudly suggests she work in the clerical department with women (although she won't really be doing this). Apparently, this is convincing enough, because Joan packs up and leaves with Alan. She wonders why he is so fixated on helping her; he responds that "Sometimes it's the very people who no one imagines anything of who do the things no one can imagine."
In 1951, Detective Nock shares with Superintendent Smith that Alan's classified military file is empty. His war records aren't classified. Someone has burned and erased them. They suspect he is a Soviet spy.
In 1940, Joan arrives at Bletchley Park under the guise of a clerical worker. In narration, Alan tells us that the British were literally starving to death. Every week, Americans would send 100,000 tons of food, and every week, the Germans would send it to the bottom of the ocean. Every night at midnight, a bell sounds, telling them their day's work has been wasted (since the code is reset at midnight). Frustrated, Hugh visits Alan, tinkering with his machine (referred to as Christopher throughout the film, named after Alan's childhood friend). A frustrated Hugh grabs a wrench to destroy the machine, but the others hold him back. Hugh tells him that the machine is useless and there are legitimate ways to help in the war. One of the others, Peter, explains that his brother and cousins are actually fighting in the war while they have nothing to show for all of their work because of the machine. Alan is adamant that the machine will work.
Later, Alan is in the hut alone. He removes a stack of Enigma messages and stashes them in his socks. They manage to go undetected by the guards at checkpoint. He sneaks over to Joan's home and climbs through her window. He reveals the decrypted Enigma messages, delivered from Nazi high command they read one with the weather report, ending in "Heil Hitler". Joan and Alan talk about Christopher and the concept of a digital computer.
The next day, Alan enters the hut to find military police rifling through his desk while the other code-breakers watch. Commander Denniston explains that there is a spy in Bletchley Park and they suspect it's one of them. The Commander shows Alan a telegram that was intercepted on its way to Moscow, which is encrypted with a key phrase. They suspect Alan because he's arrogant, has no friends or romantic attachments, and is a loner. Commander Denniston says he will no longer have to fire him - he can hang him for treason if he's caught.
Joan greets Alan, working on Christopher, and tries to cheer him up by taking him to a beer hut. Hugh, John, and Peter enter the hut and Joan is friendly towards them. She tells Alan in private that she's a woman in a man's job and doesn't have the luxury of being an ass. She says it doesn't matter how smart he is; Enigma is smarter and Alan needs all the help he can get - but his team won't help him if they don't like him. The next time he sees them at their workshop, he brings apples under Joan's suggestion to give them something. He then tries to tell a joke.
In a flashback to his schooling, Christopher is caught passing a note to Alan. The teacher mocks them for the note being in gibberish (not knowing it's encrypted). Alan retrieves it from the garbage and breaks the code later "See you in two long weeks, dearest friend." The school is going on holiday.
In 1941, at Bletchley Park, Joan and Alan bond over the codes. Hugh Alexander approaches, telling Alan that if they run the wires on Christopher diagonally, they'll eliminate rotor positions 500 times faster. Alan is able to utilize this idea. The machine is turned on; it is the very first digital computer, and it works. They wait to see if it can reveal the day's Enigma settings.
We see footage of the war. In Denniston's office, he is told that the machine is not producing any results. He surprises Alan at the hut, who barricades the door, trying to keep him out. They force the door open and turn it off. Commander Denniston tells him his machine doesn't work because it hasn't broken Enigma. Denniston's associate from the home office is upset about spending a hundred thousand pounds with nothing to show for it. Alan tries to defend his machine but it has not decrypted a single German message. The Commander fires him but is stopped short by Hugh, John and Peter, who say that if he fires Alan, they will have to be fired, too, because they believe his machine can work. Hugh reminds the Commander that they're the best cryptographic minds in Britain and asks to be granted six more months. Commander Denniston grants one more month or they're all gone.
At the beer hut, Hugh tells Alan that he cracked the encrypted message "Ask and it shall be given you; seek and ye shall find. Matthew 7:7." He knows that Alan is not the spy because he would not have used a simple Bible quote for his code.
In 1951, Detective Nock and Superintendent Smith are told by a sergeant that he has found out that Alan is a "poofter" (British slang for homosexual). He has been caught with a male hustler, who later robbed his house. That was the piece of information that he was hiding from the police, not that he's a spy. The detective is sure Alan is hiding something else, so he asks for him to be arrested so he can interrogate him.
In 1941, Joan comes home to find Alan there, using her flat to try to solve mathematical equations so Christopher can run through more settings per 18-hour block. She interrupts Alan to tell him that she has to return home; her parents are unhappy with her being twenty-five years old and unmarried. He suggests she get married. She suspects he is suggesting Hugh or Peter, but of course he means himself. He proposes with a piece of electrical wire, rolled into a ring.
An engagement party is thrown at the beer hut. While Joan dances with Hugh, John Cairncross talks to a sullen Alan who admits he is a homosexual. John is sympathetic and tells Alan that he already suspected that for some time. John suggests that Alan keep it a secret because homosexuality is illegal and, on top of that, Denniston is looking for any excuse to put Alan away.
Back at school, everyone returns from holiday. A young Alan encrypts the message I LOVE YOU and prepares to give it to Christopher but he never shows up.
In 1951, Alan is interrogated by Detective Nock. The detective asks if machines can think. Alan notes that he must have read his published work since he was called in on charges of hiring a man to touch his penis, not on computers. Alan says "machines can never think as humans do, but just because something thinks differently from you, does it mean it's not thinking?" He tells the detective, "We allow for humans to have such divergences from one another. You like strawberries. I hate ice-skating. You cry at sad films. I am allergic to pollen. What is the point of different tastes, different preferences, if not to say that our brains work differently, that we think differently? And if we can say that about one another, then why can't we say the same things for brains made of copper and wire and steel?" The detective asks him about the paper he wrote, The Imitation Game. Alan tells him it is a test to determine whether something is a machine or a human being. The detective asks him what he did during the war and Alan tells him he worked at a radio factory. Detective Nock knows this isn't true.
In 1942, Alan and his team wait for Christopher to crack the code but then the midnight buzzer sounds. The machine will never be able to process so many possibilities in an 18-hour time frame.
At the beer hut, Joan's friend, Helen, is admiring Hugh. Hugh finally approaches her, with Alan by his side. To charm Helen, Hugh tells her that Alan believes men and women should not work together because it will lead to romance (a ruse as Hugh personally believes that women are smart and should be considered equals). Helen says she agrees with Alan because she has a male co-worker that she has garnered a crush on; upon further inquiry, Helen reveals she intercepts messages from a German radio tower and has been assigned one counterpart. She says she has grown fond of him but, unfortunately, he has a girlfriend. Hugh steals Helen and they go off to the bar. Alan is lost in thought and then calls out to Helen. He asks her why she thinks he has a girlfriend. Helen says because every message begins with C-I-L-L-Y, which she assumes is the name of his love. Alan tells her the Germans are instructed to choose five letters at random to start each message but, because he is in love, he uses the same five letters every time. Alan remarks that love just lost the Germans the whole bloody war.
Everyone chases Alan as he rushes across Bletchley Park, past guards and security checkpoints. They get into their hut and Alan pours out previously decrypted messages. He points out that Christopher does not have to search through every possible setting; the computer can search for ones that produce words he knows will be in the message. They realize the entire 6 A.M. weather reports end in "Heil Hitler". They can have Christopher search for the words "weather," "heil" and "Hitler" to crack the code. They test it on a 6 A.M. message. Christopher comes to a stop. They take the letters it produces and run back to the Enigma machine, typing in the same letters. They are able to decode a message. They've cracked the code!
The team works throughout the night. They have decoded messages and translated decrypts, now able to produce a map that represents all of their ships versus the Axis ships. John tells them there are five people in the world who know the position of every ship in the Atlantic, and they are all in this room. Joan realizes that they're going to attack a British passenger convoy as they are positioned twenty minutes away. Hugh tries to call Denniston to warn him but Alan stops him, ripping the phone out of the wall. Everyone argues. Alan points out they have to let the U-boats sink the convoy or else it will give the Germans a heads up that they have cracked Enigma. The Germans will stop radio communication and change the design of Enigma immediately. In order to keep their success secret and win the war, they have to allow the lives of hundreds of innocent people to be lost. Peter breaks down, realizing that his brother is on one of the convoys. He demands that they alert Denniston of just that one ship, but Alan simply apologizes. Peter tells him they don't decide who lives or who dies; Alan says they do, because no one else can.
Alan and Joan ride the train into London. They meet with Stewart Menzies in a tea shop. They reveal that they have broken Enigma but ask for Stewart's help in determining how much intelligence to act on, which attacks to stop. He can come up with believable sources of information so the Germans don't suspect Enigma has been cracked.
Peter harbours animosity towards Alan for letting his brother be killed despite knowing it in advance. He knocks his books over. While retrieving them on the ground, Alan spots John Cairncross' Bible. He opens it and realizes that it is earmarked to Matthew 7:7. John notices Alan making this discovery, now aware that John is the Soviet spy. In private, John tells Alan that the Soviets and Britain are on the same side; he then threatens Alan that, if he tells his secret, he'll reveal that Alan is a homosexual and his work will be destroyed.
Alan tries to call Menzies but knows his calls are being intercepted. He returns to Joan's flat and Stewart Menzies is there; Alan is told that Joan is in military prison after discovering that she was the Soviet spy -- they have found Enigma messages in her things. Alan tells him that he gave her the intercepts when they were trying to crack the code. Stewart says Denniston is looking for a spy in their hut and Alan tells him the spy is actually John Cairncross. Stewart admits to knowing this before Cairncross even got to Bletchley; this is exactly why he placed them there so they could leak whatever they wanted to Stalin since Churchill was too paranoid to share information with the Soviets. Cairncross is unaware that he is being used by them. Stewart says he needs Alan's help to know what to leak to John and feed to the Soviets. Alan says he's just a mathematician, not a spy, but demands that Joan be released. Stewart reveals he lied about her being in a military prison but threatens to use the Enigma messages against her if Alan doesn't cooperate.
Alan encourages Joan to leave Bletchley, knowing she is in danger, but it is too risky to tell her this explicitly. To get her to go, he reveals that he's a homosexual. Joan responds with indifference. She says she's had suspicions about him for some time, but doesn't think they can't love each other in their own way. Joan tells Alan that, despite the fact that he only loves her as a friend, they'll be in a marriage built on companionship and intellectual stimulation rather then love, since most married couples that love each other end up divorcing anyway. Alan then lies and tells her he doesn't love or care for her and was only using her to break Enigma. She slaps him and tells him she's not going anywhere, despite all the low expectations placed on her by men and her parents. She calls him a monster.
We see more stock footage from World War II. In voice-over, Alan says that, every day, they decoded messages and the war wasn't determined by the bombings and fighting but by a team of six crossword enthusiasts in a tiny village in England. We see everyone celebrating on V-E Day, May 8, 1945. Menzies tells the group that before they can return to their lives at university, they have to burn all evidence that they cracked Enigma because it may be used again in future wars. They also have to pretend they have never met one another.
In 1951, the interrogation of Alan by Detective Nock continues. Alan tells him he has told him his story, and now the detective has to play the Imitation Game and answer if he's a machine or a person. "Am I a war hero?" he asks. "Am I a criminal?" Detective Nock tells Alan he can't judge him. Alan tells him he's no help to him at all (because he doesn't know how to judge himself).
In another flashback, Alan is called to the principal's office and asked about his friendship with Christopher Morcom. He vehemently denies being friends with him, afraid they are aware that it is romantic. The teacher tells him he asked because he heard they were close and wanted to inform him that Christopher has died over the holiday break; he had bovine tuberculosis and never told Alan.
Six months after his interrogation, the detective is congratulated: Alan has been sentenced for indecency (homosexuality). Joan goes to visit the older Alan at his home. She says she would have testified on his behalf to keep him out of jail. Alan is shaky and reveals to her that the judge gave him a choice: two years in prison or two years of weekly hormonal therapy designed to dampen his homosexual predilections. He wouldn't be able to continue his work from prison and, if he's taken away, they'll destroy Christopher, despite all the work he's done on him over the last ten years. He has a panic attack and she calms him down. He notices her wedding ring and she tells him about her husband. She asks him to do a crossword puzzle for old times' sake, but he is not able to do it, the hormonal treatment having ravaged his brain. He tells her she got what she wanted: work, husband, a normal life. Joan tells him no one normal could have done what they did. That morning, she was on a train that went through a city that would not have existed if it wasn't for Alan. She bought a ticket from a man who would most likely not be alive if it wasn't for Alan. She's read up on a whole field of scientific study that wouldn't exist if not for Alan. She is glad he wasn't born normal. She tells him, "The world is an infinitely better place precisely because you weren't [normal]". He asks if she really thinks that and she tells him, "I think that sometimes it's the very people who no one imagines anything of, who do the things that no one can imagine."
In 1953, Alan is in his home, alone. He looks longingly at Christopher, at his supercomputer, at the love of his life. He turns off the lights.
Cut to a flashback of the six cryptologists burning all the evidence toward cracking Enigma.
In a series of final on-screen texts, it is said that Alan killed himself in 1954, after a year of government-mandated hormonal therapy.
Between 1885 and 1967, approximately 49,000 homosexual men in the UK were convicted of and imprisoned for gross indecency under British law.
In 2013, Queen Elizabeth II granted a posthumous royal pardon, honouring Alan Turing for his achievements during the war.
Historians estimate that breaking Enigma shortened the war by more than two years, saving over fourteen million lives. It remained a government-held secret for more than fifty years. Turing's work inspired generations of research into what scientists called "Turing machines", now known as computers.
Watch Gerald's Game (2017) Online Free Movie Download

- Title: Gerald's Game
- Year: 2017
- Duration: 1h 43m
- Rating: 6,6
- Genres: Thriller, Drama, Horror
Summary Gerald's Game (2017)
A couple tries to spice up their marriage in a remote lake house. After the husband dies unexpectedly, the wife is left handcuffed to their bed frame and must fight to survive and break free.
When a harmless game between a married couple in a remote retreat suddenly becomes a harrowing fight for survival, wife Jessie must confront long-buried demons within her own mind - and possibly lurking in the shadows of her seemingly empty house.
As a last resort to save their tattered marriage, Gerald and Jessie Burlingame set off on a weekend adventure at their secluded lakeside retreat, in the hope of rekindling the long-lost affection in their relationship. Everything is taken care of: the fridge is well-stocked, and there's not a soul in the area to disturb the couple, as Gerald intends on playing a harmless but kinky sex game with a pair of handcuffs and a lot of imagination. But instead, when an unforeseen situation leaves Jessie handcuffed to their sturdy wooden bed, an entirely different game will commence--one that requires perseverance, a clear mind, and above all, a strong will to survive.
After an attempt to reignite the passion in their marriage goes awry, Jessie is left handcuffed to a bed in a secluded house with her husband, Gerald, dead. Not only must she break free but she must avoid being killed by a wild dog that figures that Jessie is on the menu. Then she starts to hallucinate and reminisce.
Synopsis Gerald's Game (2017)
EditJessie and Gerald arrive at an isolated lake house in Fairhope, Alabama, for some time away. While Gerald takes Viagra, Jessie feeds a stray dog outside, but when re-entering the house notices the door is left ajar. Jessie changes into a new night dress, placing the tag on a shelf above the bed, and practices sexy poses. Gerald takes a second Viagra and leaves his glass of water on the same shelf. He restrains Jessie with one handcuff on each wrist locked to the bedposts. She seems a bit surprised by this, but goes along. He begins to enact a stranger rape fantasy, telling her to scream for help, knowing no one will hear. She half heartedly plays along but soon becomes uncomfortable, telling him to stop and uncuff her; he replies, "What if I won't?" After a heated argument where he accuses her of not even trying to rekindle their relationship, Gerald dies of a heart attack, falling onto the floor, leaving Jessie in handcuffs.
The dog enters and Jessie tries to scare it away, but it bites a chunk out of Gerald's arm and eats it. Gerald stands up and begins talking, but Jessie notices his body remains on the floor. He taunts Jessie about the truths of their strained marriage and his erectile dysfunctions. He then informs her that she has wasted hours already doing nothing, and she is beginning to suffer from of-hydration and fatigue. Jessie miraculously pulls a hand out of a cuff and breaks free. She gloats to Gerald, but then turns around and tells herself, the one still trapped, that it is easy to escape. Gerald and the self-assured Jessie tell things about herself and Gerald that she never had the courage to acknowledge. They trigger her to remember the glass of water above the bed, which she is able to reach but cannot bring all the way to her mouth. The hallucinations remind her of the tag she put on the shelf, which she rolls into a straw in order to reach the water.
Jessie falls asleep, wakes up in the dark, and sees a tall, deformed, obscured figure who reveals a bag of various bones and trinkets. She closes her eyes saying "You're not real." But Gerald appears to say that the figure is Death waiting to take her. Gerald begins to call Jessie "Mouse", which unsettles her. This triggers a memory of her father, Tom, who affectionately referred to her as "Mouse." She is 12 years old, vacationing at a lake house with her family. As Jessie and her father sit alone outside to watch a solar eclipse, he suggests she sit on his lap, as she did when she was younger. Once on his lap, he masturbates. The handcuffed Jessie awakes to intense pain due to her circulation being cut off and cramping. Gerald and the confident Jessie are skeptical about her claims that she dealt with the pressure of keeping such a secret, and her claims that it had nothing to do with her marriage, even though she married a man just like her father. Gerald teases Jessie about the disfigured man she saw, who he calls "the man made of moonlight", and points out what he suspects is a bloody footprint on the floor. After the eclipse, her father tells her he was ashamed of what he did, and manipulates her into agreeing never to tell anyone.
Jessie remembers cutting her hand that night, when she squeezed a glass too hard when her mother asked her about the eclipse. The adult Jessie smashes the water glass and cuts her wrist in a way that enables her to peel back the skin, allowing her bloody hand to slip through the cuff. She drags the bed to the key, unlocking her other hand. She drinks water and bandages herself, but then passes out on the floor from blood loss and fatigue. When she wakes, the "man made of moonlight" is at the end of the hall, and she gives him her wedding ring for his trinket bag. She makes to her car and drives away, but sees the man again in the back seat. The car crashes into a tree, but people from a nearby house come out.
Six months later, Jessie is writing a letter to her 12-year-old self, struggling to write with her hand that needed skin grafts. Voice-overs and scenes describe how she had pretended to have amnesia over the whole ordeal of being trapped, avoiding painful questions. She used some of Gerald's life insurance to start a foundation for victims of sexual abuse. But each night the "man made of moonlight" still appears before her as she falls asleep. Her wedding ring was never found in the house, and she learned from the news that a man who has acromegaly, causing disfiguration of his head, is a serial killer who dug up crypts, stealing bones and jewels, and occasionally eating the faces of male corpses. This explains why he did not harm Jessie in the house and also why Gerald's face was disfigured. Jessie arrives at court as the moonlight man is being sentenced, and calls for his attention. Seeing also Gerald's and Tom's face where his face is, she says "You're so much smaller than I remember", and walks triumphantly out into the street with the sunlight gleaming down on her.
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